I’ve wanted to talk more about Planetary Annihilation for awhile. Planetary Annihilation was the second big name success on Kickstarter following Doublefine with Broken Age and the Kickstarter seemed to be perfect for me: A Macro oriented Real Time Strategy game with one of the largest scales seen. The Kickstarter hit every one of its goals and had every indicator of being a success, but things didn’t happen that way. I barely played the game and it was released to a lot of poor to bad reviews.
For this post, I want to explore this further and why one of my most anticipated games failed so badly in the market.
This week, I sat down with Jason Dreger and James Lantz from Klei Entertainment who worked on Klei’s latest title Invisible Inc to talk to them about how the game came together along with the design and balancing of it.
Invisible Inc is the stylized stealth game from Klei Entertainment that just came out of early access and was one of my most anticipated titles from last year. Klei is definitely creating a M.O of amazing and stylized titles and Invisible Inc is another win for them.
For my Sunday livestream, I decided to load up Invisible Inc to see how things have changed since I last played and I was caught out of left field with how challenging the game has become.
I played for about an hour talking about some of the basic gameplay and strategies. But unfortunately both my runs ended in failure thanks to being overwhelmed by the enhanced difficulty. But Invisible Inc is part rogue-like and it’s completely up to luck sometimes with how the game plays out and maybe I’ll return to it at some point.