Today’s Critical Thought looks at the options designers have to downplay or mitigate luck in their game design. Probability is an often polarizing topic, and you have several options to help the player tile the odds in their favor. Be sure to watch our talk with Brian Cronin for more discussions on luck and probability: https://www.youtube.com/watch?v=AZlYh7gVofQ
Tharsis is an interesting title that arrived earlier this month and came under flak by a lot of consumers for its difficulty. The game combines rogue-likes, gambling and board game design into one of the hardest and intriguing titles I’ve seen in awhile.