For this week’s Dissecting Design, I took a look at the classic Mega Man games to see how the series became one of the best in terms of 2D design. Due to the game not having sound control, I couldn’t make it any lower with my setup.

  • 0:00: Intro
  • 1:10: Mega Man 1 and the basic gameplay
  • 13:02: Mega Man 2 and refining the formula
  • 24:35: Mega Man 3 and the zenith of the series
  • 36:55: Mega Man 4 and the big changes
  • 43:07: Mega Man 5 and the limitations of the design
  • 48:57: Mega Man 6 and final thoughts
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20XX (7)

In light of the reported issues of Mighty No 9’s problems at launch, it was a great pleasure to have a chance to check out 20XX: a rogue-like mixed with the classic Mega Man-styled design. The game has a great chocolate mixed with peanut butter-like design, and while it’s not finished yet, this is a great game to look forward to.

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Gryphon Knight Epic (1)

Gryphon Knight Epic is a shoot-em-up that was kickstarted back in 2014; combining the genre with metroidvania like design. With the game out now, the merging of the two genres worked pretty well, but there were a few conflicts here and there.

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Game-Wisdom

This week returning podcast guest Lorson Poirier and I attempted to cheer up Ken regarding the recent Oculus Rift buyout by Facebook. With many tangents along the way of course.

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