This week on the cast, I spoke with Michael Hartman from Frogdice on the Game-Wisdom Livestream about the history of the MMO market. We discussed how things grew and collapsed, and started to talk about his latest game Stash.
The MMO genre has always been built on keeping people invested and playing. In the past, this has been in the form of expansions and more and more content. The problem is that there is only so much that can be added in this front, unless you have a dedicated team working round the clock.
For today’s post, I want to look at a new alternative to progression that recent MMO design has been using, and the pros and cons of it.