Retro-styled games are one of the most popular genres for indie developers, and have become a major facet of the indie market. However, so many developers tend to slip on up when it comes to this kind of design, and presents a major trap for new designers to avoid.
Today’s Critical Thought looks at modern retro game design. Why are developers still designing games in a retro style today? I talked about some of the advantages it holds and how there is still plenty of life in older game designs and 2D games. I may have messed up on the name of my example, it’s Momodora: Reverie Under the Moonlight.