Guild Wars 2 (3)

As we continue our look at replayability in game design, we turn to one of the most popular features requested by gamers: Multiplayer. Depending on who you talk to, this can be the make it or break it point for a game. And yet despite its popularity, there isn’t too much discussion about why it makes a game more replayable.

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Today’s Critical Thought is on the topic of multiplayer architecture. When building your game’s multiplayer, you need to look at the options available. I talked about things from a high-level point of view, including TCP/IP, Client/Host and more.

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