For this week’s Dissecting Design, we’re talking about Nioh. Despite Team Ninja’s background in action design, Nioh features a lot of elements from ARPG games; for better and worse.
0:00 — Intro
0:37 — Basic Gameplay
17:10 — Nioh’s ARPG Design and Itemization
31:23 — Nioh’s Difficulty Imbalance
58:05 — Final Thoughts
For #4 this year, it came down to two very different games. One was the start of a brand new franchise, while the other was an attempt to win over new fans on an old one. For me, I went with the one that actually made me take a look at something new.
It’s been awhile since Team Ninja has been in the action game spotlight. After the amazing Ninja Gaiden series, the company disappeared into the background following Itagaki’s departure. Working in partnership with other developers since then, Nioh is their first in-house developed game in some time. With Nioh, we have a return to form from the company and perhaps the next serious contender to the Soulsborne throne.