In the past decade I have played many roguelites, roguelikes, rogue-lites, and any other term that uses “like” in it. The roguelike genre has become famous thanks to indie devs who are able to experiment with procedural and random generation at an easier scale compared to AAA development. That was until I played Prey Mooncrash that without really advertising it, Arkane Studios created the first roguelike from a AAA studio, and it shows both the highs and lows surrounding it.
Prey by Arkane Studios did not have a lot going for it at launch. The complete reboot of a series that already spent years in development, Arkane decided to do what they always do: Make something completely different. What we got was a sleeper hit in terms of game design, and another game that blurs the line between action and abstraction gameplay.