Today’s Critical Thought looks at the importance of being able to manage a project and how it relates to game design. Too many developers ignore project management, and it can be the unseen killer of a game project.

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Payday 2 (2)

Payday 2 has come under a lot of fire lately due to their handling of microtransactions and I’m going to talk about that more in a separate post. For today however, I want to talk about what seems to be the underlining problem that is going on and one of the worst mistakes a studio can make: Trying to do everything at once and what has happened with Overkill Software.

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