For this cast, I sat down with returning guest and owner of Psychology of Games Jamie Madigan for another discussion about psychology and game design. Read more…
Today’s Critical Thought is on the concept of the flow state: A Period of absolute concentration and focus on a task. I talked about what is and isn’t considered flow, and if we can look at examples of the flow state in video games.
For more on the topic, here’s the wikipedia page that I referenced
I’m returning to a topic I’ve talked about a long time ago. Feedback is a critical part of understanding and development and something all designers make use of. When we break things down, there are two broad categories of reactions that we see in game design and are important to break down.
This week Ken and I were joined by returning guest Jamie Madigan to discuss our thoughts following the summer sale extravaganza from two weeks ago.