Lazy Bear Games’ previous hit Punch Club was an attempt at creating a long-form game around a short gameplay loop. One of the big problems was a huge focus on grinding days and losing progress that pushed people away. With Graveyard Keeper, while they have learned their lessons about the progress loss, grinding still is a major part of this game. Unfortunately, what starts out as a great concept slowly loses itself to tedium.
Punch Club is another game in the long line of Indie studios built around a singular mechanic or theme and getting everything out of it. Part management sim, part 80’s underdog story, Punch Club may not be the deepest game, but if you can get around its quirks, there is an enjoyable title here.