The Witness is the latest game from Jonathan Blow who designed the hit game Braid. Even though it is somewhat more conventional in a sense, the game is as every bit as unique. With that said, what makes the Witness stand out for some is the very same thing that can drive you away.
Zachtronics continues its domination of the programming/puzzle market with their latest game SHENZHEN IO. While the game is currently in Early Access, the design is all done, and just like advanced play of their games, all that’s left is refinement.
And also just like their previous works, this is a game that you will either love or hate, depending on what you think of programming.
Today’s critical thought looks at puzzle design and the two philosophies that govern them.
Bird of Light by Roach Interactive has had one interesting journey getting here. When I spoke to designer Rahul Sehgal about it, the game was originally pitched as a mobile game. He ran into trouble with finding publishers willing to let him create the game he wanted.
In response, he moved the game over to PC and Steam to finish the game that will now eventually be ported back to mobile at some point. Despite the problems during development, Bird of Light shows a lot of smart design decisions for a very unique game.