Following the critical praise of Resident Evil 7 for revitalizing the on again/off again franchise, many people were left wondering what will become of the new virus, the new Umbrella, and of course the new Resident Evil. When it was announced that we were not going to get answers to those questions any time soon, but were returning to the past, a lot of people were left confused.
With Resident Evil 2 back again in the public eye, we once again have a horror franchise being dragged into the modern era…with some baggage along for the ride.
The Resident Evil franchise holds the special distinction of defining the horror genre not once, but twice. The original game would create the modern survival horror genre, and Resident Evil 4 would become the standard of action-horror.
Despite the successes, the franchise as a whole has arguably had a tough time remaining the king of survival horror. After the failure of Resident Evil 6, Capcom went back to the drawing board and figuratively tore everything down to rebuild for Resident Evil 7. The good that Resident Evil 7 brings to the franchise deserves praise, but I just wish that they didn’t bring back the bad as well.
Environmental Storytelling is one of those aspects of game development that you know it when you see it, but it’s hard to talk about what it actually is. When it works, environmental storytelling can elevate a game, and it is an effective skill for game designers to master if they want to improve their game designs and storytelling.
For this week’s Dissecting Design, we’re going to take a closer look at Resident Evil 7. While this is a great step in a new direction for the franchise, I don’t feel Capcom is there yet in terms of balancing horror and action.