Resident Evil 7 Steam

The Resident Evil franchise holds the special distinction of defining the horror genre not once, but twice. The original game would create the modern survival horror genre, and Resident Evil 4 would become the standard of action-horror.

Despite the successes, the franchise as a whole has arguably had a tough time remaining the king of survival horror. After the failure of Resident Evil 6, Capcom went back to the drawing board and figuratively tore everything down to rebuild for Resident Evil 7. The good that Resident Evil 7 brings to the franchise deserves praise, but I just wish that they didn’t bring back the bad as well.

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Environmental Storytelling is one of those aspects of game development that you know it when you see it, but it’s hard to talk about what it actually is. When it works, environmental storytelling can elevate a game, and it is an effective skill for game designers to master if they want to improve their game designs and storytelling.

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For this week’s Dissecting Design, we’re going to take a closer look at Resident Evil 7. While this is a great step in a new direction for the franchise, I don’t feel Capcom is there yet in terms of balancing horror and action.

  • 0:00 — Intro
  • 1:26 — Basic Gameplay
  • 7:22 — Stealth and Alpha Protagonist Design
  • 14:05 — Combat and Gunplay
  • 31:06 — Problems With the Game
  • 41:46 — Final Thoughts
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Today’s Critical Thought is a look back at the Resident Evil franchise in honor of the Resident Evil 7 demo. I talked about the history of the main games and how the series has been a major influence for action and horror games. I ended with my thoughts on Resident Evil 7 after finishing the demo and watching additional footage.

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