For this revamp of the Dissecting Design series, I went through and discussed the entire design of Castlevania 1 from start to finish. Let me know what you think about this format change and if you want to see more games like this.

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This week, David D’Angelo of Yacht Club Games returned to the cast to catch up and talk about designing Shovel Knight and what’s next for our hero.

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Alwa's Awakening (4)

Alwa’s Awakening was developed with the intent of releasing a classic 8-bit title in the modern era. Unlike other modern retro games, Alwa is entirely unique in its design without referencing other games. Standing apart, the game is a good example of how old school design can still work, but it’s not without some polish issues.

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Cursed Castilla

Cursed Castilla is the enhanced version of the game Maldita Castilla EX and another modern take on old school platformers. Similar to Shovel Knight, the developers wanted to make a game just like classic 8-bit titles. Instead of going for an elevated take, we have essentially the spiritual sequel to one of the most infamously difficult games around.

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