Ziggurat is one of several games I’ve picked up during the Steam Summer Sale after its release last year. Combining elements from rogue-likes, RPGs and FPSs, it’s a good game that could have used a little more to be great.
Whenever I play Dungeon of the Endless, my mood swings between enjoyment and annoyance at the game design and hardcore rogue-like elements. Great rogue-likes are supposed to be tough games but there is a problem when they are too hard and when the game is less about the player’s control but instead dealing with the RNG. Today’s post examines the perfect run concept and why it’s a killer for playing rogue-like games.