A first look video on Dreamscaper currently on Kickstarter.

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For this cast, I spoke with Dean of Blue Manchu after the release of Void Bastards to discuss how the design of the game went. We spoke about some of my complaints, and what Blue Manchu had in store for the game.

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Tharsis (3)

RNG or Random Number Generation has been the blessing, curse, and insanity-inducing element of many video games. Adding chaos to your game is never easy, and understanding just how powerful it can be is an important lesson for game design.

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Loot Rascals (4)

Loot Rascals developed by Hollow Ponds comes really close to being an amazing rogue-like. Featuring a beautiful aesthetic design and a clever twist on loot design, the game is sadly undermined by less than forgiving rogue-like gameplay.

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