Borderlands2Krieg

Over the last decade we have seen an interesting change in action and multiplayer-based designs with the adoption of RPG systems and progression. From the likes of Borderlands, Dark Souls, Call of Duty and many more, the RPG influence has had a profound impact on game design and progression. With that said however, it’s not the magic solution to good design and can do harm to a game’s long term viability if not kept in check.

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Today’s Critical Thought focuses on downtime in video games and how it can cause problems with player retention. Downtime can be either from grinding, to UI issues, and even just loading. A good game designer can find and figure out how to reduce downtime, but it can easily sink a good game if not handled correctly.

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If you missed our live play of Zavix Tower the other day on Twitch, it’s now up on YouTube. We went through the game and talked about classic RPG design and what Zavix Tower does differently.

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The Warlock of Firetop Mountain (3)

RPGs have always had a foundation in the table-top genre. Table-top options like adventure books and Dungeons and Dragons helped to provide the architecture for games like Baldur’s Gate and more. Tin Man Games have been re-releasing classic adventure books for modern audiences over the years, but The Warlock of Firetop Mountain represents something new.

This is a game that is trying to capture the table-top and rogue-like/RPG audiences of today. Delivering something that may not hit each flavor perfectly, but is a great first step nonetheless.

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