This week, we went live for a discussion on Tabletop game design with Brian Cronin. He is currently working on the tabletop card game: One Last Job. We talked about how luck and probability impacts the design and playing of a game.

This is part 2 of a chat we had, with part 1 going up on Game-Wisdom in a few weeks.

To follow Brian and learn more about the game, here are some links:

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This week on the cast, James and I had the chance to talk to Game Designer and Tabletop developer Sandy Petersen about his work, tabletop design and more.

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For today’s critical thought, I talked about the importance of understanding paper prototyping. While I may not be a tabletop gamer, understanding how the rules and mechanics work are critical for understanding design. And if you’re a tabletop designer, I would love to talk to you on the podcast.

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The Warlock of Firetop Mountain (3)

RPGs have always had a foundation in the table-top genre. Table-top options like adventure books and Dungeons and Dragons helped to provide the architecture for games like Baldur’s Gate and more. Tin Man Games have been re-releasing classic adventure books for modern audiences over the years, but The Warlock of Firetop Mountain represents something new.

This is a game that is trying to capture the table-top and rogue-like/RPG audiences of today. Delivering something that may not hit each flavor perfectly, but is a great first step nonetheless.

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