This week we’re posting a double cast due to the ever growing backlog. For this one, James and I spoke with designer Brian Cronin about designing and balancing tabletop gameplay and what that means for his upcoming title One Last Job.
This week, we went live for a discussion on Tabletop game design with Brian Cronin. He is currently working on the tabletop card game: One Last Job. We talked about how luck and probability impacts the design and playing of a game.
This is part 2 of a chat we had, with part 1 going up on Game-Wisdom in a few weeks.
To follow Brian and learn more about the game, here are some links:
This week on the cast, James and I had the chance to talk to Game Designer and Tabletop developer Sandy Petersen about his work, tabletop design and more.
For today’s critical thought, I talked about the importance of understanding paper prototyping. While I may not be a tabletop gamer, understanding how the rules and mechanics work are critical for understanding design. And if you’re a tabletop designer, I would love to talk to you on the podcast.