For this week’s Dissecting Design, I looked at the tower defense genre through the game Defense Grid. While there were plenty of free mods for the genre, Defense Grid was one of the first serious attempts at elevating and setting the foundation of the design.
This week on the cast, I spoke with Tikiri Wicks whose team ChillX is trying to fund an elevated take on Tower Defense design with the kickstarter for Defense Task Force.
I wanted to do something different with my review of Immortal Defense. Because the game is such a visual treat and my problems had to be seen to understand, I made a video examination instead of my usual written ones.
Gemcraft Chasing Shadows doesn’t look like anything special on first glance: A tower defense game of holding back waves of monsters from reaching a specific point. But there is a lot more under the surface here with some very smart mechanics that developers should be taking note of.