Today’s Critical Thought looks at difficulty scaling in game design. I talked about how you can make meaningful difficulty settings, and why very easy and very hard modes aren’t as simple to design.
For today’s Critical Thought, we’re looking at Subjective Difficulty in game design. Subjective Difficulty is the concept of designing levels that accommodate multiple skill levels at the same time. It’s very hard to pull off and not every game can do it, but it can lead to some amazing game designs.