In the past, I’ve talked about game tutorials from the perspective of the philosophy of how to design them. For today’s post, we’re going to get into the nitty gritty and discuss what elements you need to have when building video game tutorials.
Starting off on the right foot when it comes to showing your game off is crucial. I’ve talked before about how you usually have about 15 minutes to convince someone to keep playing your game. For this post, I want to focus on the three kinds of possible video game intros and the implications of each.
Today’s Critical Thought returns to the topic of tutorial design in video games. I talked about some passive things you can do to make your game easier to learn. This ranges from when to introduce elements, to UI design and more.
Be sure to watch the presentation that George Fan did on Plants vs Zombies for more: http://www.gdcvault.com/play/1015541/How-I-Got-My-Mom