For this week’s cast, I spoke with game designer and owner of the YouTube channel Game Dev Underground Tim Ruswick. Our focus was answering questions for first time game developers and students interested in the industry.
We didn’t have a structure for the cast, as it was more of a Q&A with the fans watching. If you liked this, I’m going to try and do more of them in the future with different guests.
During a recent live cast, we got on the discussion of the company culture in the Game Industry. Just because studio names like Naughty Dog, Blizzard, Bungie, and more are still around, doesn’t mean that they’re the same studio when they were creating their hits. People go on to new jobs or are fired, but no matter the case, the studio changes.
And this creates an interesting and challenging topic to talk about: Just who is responsible for the success of a video game?
Today’s post is going to be aimed at a philosophical point about game design. The term “Game Design” and by extension “Game Designer” are very wide terms, because there is no one perfect explanation for either. Due to that, I want to talk about what makes game design different, and why this is both good and bad.