Binding of Isaac Rebirth (3)

For our final part looking at how replayability works in video games, it’s time to finally talk about what really creates a gamespace that is replayable.

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Diablo 3 (6)

Continuing our talk about replayability in game design, we’re going to talk about item generation. The ability to either create new items, or use set items randomly, can do a lot to create variance and replayability. Just like biomes however, there is more to understand than just having the game randomly drop things in the player’s lap.

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