For this segment, Rob and I talked about replayability in game design, and how certain video games are more replayable than others.
For our final part looking at how replayability works in video games, it’s time to finally talk about what really creates a gamespace that is replayable.
Continuing our talk about replayability in game design, we’re going to talk about item generation. The ability to either create new items, or use set items randomly, can do a lot to create variance and replayability. Just like biomes however, there is more to understand than just having the game randomly drop things in the player’s lap.