A Critical Thought on Dynamic Difficulty


Role-playing survival game is willing to take risks

Today’s critical thought looks at dynamic difficulty or rubber banding AI. The option to let the AI adjust the difficulty of a game depending on the player’s ability. This is not a popular option, as it takes control away from the player.

I talked about Mario Kart and the blue shell debate, as well as exceptions with AI directors seen in games like Left 4 Dead.