A Critical Thought on Mixed Genre Game Design


Role-playing survival game is willing to take risks

Today’s Critical Thought looks at the philosophy of mixing game genres to create unique examples of game design. On the small end, it’s having different minigames in one title. On the large end, we see games that are made up of multiple systems and genres to create something new.

This is a lofty task, and I talked about some of the inherent risks that go along with it.