Dissecting Design — Cave Story


Role-playing survival game is willing to take risks

For this week’s Dissecting Design, we’re returning to the first major Indie game in the mainstream market: Cave Story. Developed by one person, is the quintessential Indie story. I talked about the design of the game, and how it was one of the first examples of a game really showing off the creativity of the Indie space and that you didn’t need the best graphics to make a great game.

Sorry about the sound issues, the game has louder music than normal and I ran into some copyright issues that I had to work around.