Dissecting Design — Celeste


Role-playing survival game is willing to take risks

For this week’s Dissecting Design, we’re focusing on the indie platformer Celeste. While many people will talk about how the assist mode makes Celeste more accessible, I think the game’s design is more inaccessible to new players than one would realize, no matter how great the platforming is.

  • 0:00 — Intro
  • 1:12 — Basic Gameplay
  • 8:18 — Assist Mode’s Feature
  • 17:06 — B-Side Changes
  • 20:17 — Level Design Problems
  • 34:47 — Subjective Difficulty Explanation
  • 44:50 — Final Thoughts