For this week’s Dissecting Design, we’re focusing on the indie platformer Celeste. While many people will talk about how the assist mode makes Celeste more accessible, I think the game’s design is more inaccessible to new players than one would realize, no matter how great the platforming is.

  • 0:00 — Intro
  • 1:12 — Basic Gameplay
  • 8:18 — Assist Mode’s Feature
  • 17:06 — B-Side Changes
  • 20:17 — Level Design Problems
  • 34:47 — Subjective Difficulty Explanation
  • 44:50 — Final Thoughts

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“Dissecting Design — Celeste”

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