For this week’s Dissecting Design we’re taking a look back at Prototype. An interesting open-world-styled game that came out at the end of the decade, the game had all the building blocks in place to be an amazing franchise, but it did not work out for it and the developers.

  • 0:00 — Intro
  • 1:48 — Basic Gameplay
  • 6:13 — Prototype’s Progression
  • 24:04 — Side Quests
  • 37:53 — Issues With the Game
  • 46:19 — Final Thoughts

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“Dissecting Design — Prototype”

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