This week’s Dissecting Design returns to one of my all-time favorite games — Resident Evil 4. RE 4 was a major innovator for the game industry at the time, and introduced a number of standards for action and horror gameplay; for good and for ill.
0:00 — Intro
1:16 — Design Basics
6:19 — How Resident Evil 4 Changed Things
10:24 — Resident Evil’s transition into action and changing design