This week’s Dissecting Design returns to one of my all-time favorite games — Resident Evil 4. RE 4 was a major innovator for the game industry at the time, and introduced a number of standards for action and horror gameplay; for good and for ill.

  • 0:00 — Intro
  • 1:16 — Design Basics
  • 6:19 — How Resident Evil 4 Changed Things
  • 10:24 — Resident Evil’s transition into action and changing design
  • 18:48 — Resident Evil 4’s Troubled Development
  • 20:54 — Resident Evil 4’s Polarized Action Horror Design
  • 40:11 — Final Thoughts

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