For this week’s Dissecting Design, we’re going to take a closer look at Resident Evil 7. While this is a great step in a new direction for the franchise, I don’t feel Capcom is there yet in terms of balancing horror and action.

  • 0:00 — Intro
  • 1:26 — Basic Gameplay
  • 7:22 — Stealth and Alpha Protagonist Design
  • 14:05 — Combat and Gunplay
  • 31:06 — Problems With the Game
  • 41:46 — Final Thoughts

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“Dissecting Design: Resident Evil 7”

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