In Game Design Deep Dive: Role Playing Game In this entry, Josh Bycer takes a look at RPG and abstracted-base design covering CRPG, JRPG, and all the other RPG genres out there.
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As I’m writing my next book on RTS design, I’ve been thinking a lot about the modern strategy market and how it has become a closed feedback loop of fans and designers trying to chase the highs of the past, and then many games wondering why they’re not able to sustain themselves.
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