Dark Souls 2 (Part 2): A Weary World
In part one of my analysis, I talked about how the changes to the underlining mechanics and systems increased the frustration level of learning the game instead of providing challenge to playing Dark Souls 2. For this part, I want to turn to the level and boss design and where the problems continue to show … Continue reading Dark Souls 2 (Part 2): A Weary World
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