The Balancing Act of Randomness in Competitive Game Design

We had a great chat on our live show recently about two of the latest games entering the competitive market: Injustice 2 and For Honor. While they both couldn’t be further from each other, they have one thing in common — Unpredictable character builds. In the past, we looked at why competitive players don’t like … Continue reading The Balancing Act of Randomness in Competitive Game Design