Design Debate: Risky Rewards or Rewarding Risk?

It’s been awhile since we’ve had a good old design debate and I think this is the first one I’m posting on Game-Wisdom. Game Difficulty is one of those terms that can spawn any number of topics. For today’s talk on difficulty I want to focus on one area that has seen heated debates on … Continue reading Design Debate: Risky Rewards or Rewarding Risk?