Rewarding Difficulty in Game Design: Intrinsic vs. Extrinsic

Last week two very different games released grand changing patches: Diablo 3 and Payday 2. Both were designed around the same purpose of bringing people back to playing with new challenges and rewards. However, while people are enjoying Diablo 3, there has been an outcry over Payday 2 and this brings up the challenge of … Continue reading Rewarding Difficulty in Game Design: Intrinsic vs. Extrinsic