The Needs of Tutorial Flow in Game Design
Trying to play through the open world zombie game of State of Decay has left me feeling frustrated. As with most open ended games, the developers drop you into the world and expect you to learn everything at once with a minimal tutorial. State of Decay for me runs into the same problem that most strategy games … Continue reading The Needs of Tutorial Flow in Game Design
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed