A Critical Thought on Depth vs Complexity in Game Design
frameborder=”0″ allow=”accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture” allowfullscreen> Today’s Critical Thought looks at the difference between depth vs. complexity in game design. Just because a game is complex, doesn’t make it deep. There is a lot to talk about in this topic, but we kept things basic for the chat. A good game design should be … Continue reading A Critical Thought on Depth vs Complexity in Game Design
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