When Video Game Difficulty Becomes Cheap

frameborder=”0″ allow=”accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture” allowfullscreen> For today’s Critical Thought, we return to the topic of video game difficulty balance and when the line gets crossed. Trying to figure out when something is just unfair to the player is tough, but playing through Nioh, I was able to find a few good examples of … Continue reading When Video Game Difficulty Becomes Cheap