Dissecting Design — Portal’s Action Puzzle Design

frameborder=”0″ allow=”accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture” allowfullscreen> For this week’s Dissecting Design, we’re taking a look at Portal. Portal was one of the first games to be the genre of action puzzle. I also talked about how it used organic tutorials to teach the player how to use the portal gun and advanced maneuvers without … Continue reading Dissecting Design — Portal’s Action Puzzle Design