3 Reasons Why Mobile is not the Future of Game Development
"Just as how the artist needs to learn how to sell their game, the business person needs to make a quality product and respect their consumer to come out on top."
I’ve had a chance to talk to a variety of developers lately from different corners of the world, and on each cast, we got on the subject of the mobile industry. As we’ve talked about in previous posts, we’re seeing more and more posts and videos from people declaring that mobile is the future for video games.
Speaking with them, it was interesting to hear their thoughts on the matter and confirmed to me one thing: Mobile Game Development in its current form will never be the future of the Video Game Industry for several reasons.
This week on the cast, I sat down with co-founder of Metanet Software Mare Sheppard to discuss her company, N++, and what it’s like to have been working in the Indie market for over a decade.
Moon Hunters is the latest game from Kitfox Games, whose previous game Shattered Planet was a good, although simple, rogue-like. This time, they are reaching for the stars (pun intended) with a high concept action/adventure game built around replayability, I just wished the gameplay was as unique as the story.
Lumo is a passion project about old-school action-adventure games; challenging players with isometric-viewed rooms of death. The game tries to deliver a modern take on the classic formula, but some older ideas do get in the way of making this an amazing trip down memory lane.