The #1 Way to Fail as a Game Developer
"Game Design may be an art, but running a game studio is a business."
This week on the cast I spoke with CEO of Abylight Studios Eva Gaspar and designer on Super Hydorah Alberto “McAlby” to talk about how the studio is working on creating modern retro games with Locomalito.
This week on our live show, Rob and I talked about monetization in games, what grinding means to gameplay, and much more.
Over the years I’ve had the luck to speak to developers across the spectrum in terms of success. From those who just released their very first commercial game, to experts with decades of experience working in the industry. Their success in the industry is just as varied, and I had to talk to people about how the last two to three years of their life produced a game that no one wanted to play.
Everyone wants to talk about the big successes, underdog wins, and game changers, but rarely do we hear about the failures. For today’s post, it’s time for another sobering talk about the quickest way new developers fail in the Game Industry.
The term “Metroidvania” has become a part of the video game vernacular over the years. Long since evolved from the days of Castlevania Symphony of the Night, it has become a catch-all for many action-adventure-based games. For today, we’re going to drill down and talk about the three essential elements that make up a Metroidvania game.