Game Ownership Debate — Licensing’s Impact
"It’s already hard enough to preserve classic titles; we don’t need to make keeping modern games maintained harder as well."
Recently Rockstar got into some hot water with their fan base after removing licensed songs from GTA San Andreas and having that impact anyone with a digital copy of the game. While the action itself isn’t game breaking, it does show one of the few major disadvantages about digital and could be a continued problem down the line.
Last week an interesting debate happened following the F2P mobile game Monument Valley releasing paid DLC . Fans of the game voiced their anger by negatively reviewing it citing that the developer was being greedy for charging for additional content.
Then one of the developers for Defender’s Quest talked about the rationale behind releasing a free update to the game sparked a new debate which we talked about the podcast. Figuring out what to sell and what to release as free is a tricky decision as there are good reasons for both sides.
This week Ken and I were planning on having a quick cast but instead it turned into a critical examination looking at the debate of digital content, game development and more.
The Indie cult hit Five Nights at Freddy’s is an amazing example of getting horror right and how you don’t need huge development teams or millions of dollars. With a great premise and an excellent understanding of horror, the game comes close to being one of the best examples of horror I’ve played.