The Slash and Burn Strategy of Microtransactions
"I see it as this: Why should I spend easily over a hundred dollars for a game, when just the original purchase will retain its value?"
For this cast, returning guest and designer on Revn Silas Talley pitched an idea for a new regular podcast series on the channel: exploring and discussing the motivation of play that goes into various titles. He discussed the metric he wanted to use and then we talked about how it applies to some games. Let us know what you think of this concept as a once a month cast topic.
For this cast, I sat down with Beidi Guo who did both design work and the art and animation for the game Luna the Shadow Dust.
This is the final part of our indie dev spotlight recap for the month of January 2020. All games were played with press keys provided by the developer, and we’re always looking for more games.
For this video, I talked about my top 10 industry-defining events that changed the game industry as we know it.