The Warning of the “WOW Effect” In Game Development
"The real strength of a game designer is in their ability to implement and turn these ideas into an actual game."
For this week, I was joined by the channel Game Dev Seal to talk about the topic of replayability in game design, and how to make a game that keeps people coming back.
Taken from our live show, this segment was about video game addiction and when does a game cross that line.
For this segment from our live show, we talked about game reviews and Gaming Youtube channels’ place in terms of providing information to consumers.
It has been eight years (more if we count the Japanese release) since Recettear was released in the United States and the first game localized by studio Carpe Fulgur. Similar to titles like Harvest Moon and Animal Crossing, the charming combination of genres became a cult hit. As of last year, the game sold around 500,000 copies, and there have been many imitators and attempts to outdo it. Yet despite the many indie games that have, Recettear still remains the top, and we’re going to take a closer look at shop simulators to find out why.