Moebius: Empire Rising — Piecing it Together
"I do like how the game focused on investigations and using clues as opposed to esoteric puzzle design of older adventure games. However, where Moebius slips up is in the presentation department."
The adventure genre has certainly come a long way since the days of old school design and found a revival over the last few years thanks to Telltale with their focus on narrative instead of puzzle design. And while it has helped grow the fan base, many old school fans miss the days of puzzle solving. With Moebius, adventure game designer and writer Jane Jensen is looking to the old days with some modern ideas.
Wrapping up this series, I want to take a look at crowdfunding and early access. While sites like kickstarter and Indiegogo have been around for a few years, crowdfunding really took off in 2012 thanks to Doublefine. Since then, the Indie market and the game industry have certainty been affected by giving developers a new source of income and fan base.
Last week with Ken heading out to PAX, I was left co-host-less. But fortunately game designer Jon Shafer was kind enough to fill in for a talk about trying to put a value on game design and updating us on his current project – At the Gates.
Yesterday’s post dealt with the change in the Game Industry thanks to digital distribution becoming a hit. And from there, the Indie market was able to take off and provide consumers and developers with a new viable area of the industry.