The Long Road to Long War Studios
"I spoke with John Lumpkin from Long War Studios to talk about how the famous mod was developed and the future of the studio."
This week on the cast, I got to talk to the director and founder of the Museum of Art and Digital Entertainment or the MADE: Alex Handy, about the museum and preserving video games to be enjoyed and studied.
On an episode of the Perceptive Podcast, I spoke with Jamie Madigan from Psychology of Games on the subject of motivating someone to keep playing a game. The cast was a fascinating discussion, but there was one topic that came up that is too big to just leave it to the cast, and that is the difference between short and long-term progression in game design. As developers do everything they can to keep someone playing and invested in their titles, short-term progression is ultimately the better fit.
Hand of Fate is one of the most surprising games I’ve played in a while; combining three different genres of design and play into one unique title. While it doesn’t reach the depth of each individual genre, it’s definitely a case where the whole is greater than the sum of its parts.
Punch Club is another game in the long line of Indie studios built around a singular mechanic or theme and getting everything out of it. Part management sim, part 80′s underdog story, Punch Club may not be the deepest game, but if you can get around its quirks, there is an enjoyable title here.