SteamworkshopMods

The Steam Workshop has been instrumental in revitalizing and popularizing modding for the PC market and Steam. The ability to easily upload and integrate content for creators and subscribe and update mods for consumers has been amazing. Games like Skyrim, Cities: Skylines, Team Fortress and a lot more have made use of it.

But a recent change to the workshop has thrown all this into disarray and has creators and consumers both questioning Valve’s decision and the future of the modding community.

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0 Crypt of the Necrodancer: Rhythmic Rogue Like

In preparation of my upcoming review of Crypt of the Necrodancer, I made a short video showing off the early parts of the game, the meta-game design and my own lack of any kind of musical rhythm.

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0 Diablo 3: Road to 70: Monking Around

Episode three is where my build really starts to come together as things get a little too easy and I begin to question whether or not it’s time to bump up the difficulty.

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Clandestine (3)

Today on the Perceptive Podcast, I sat down with the creative director of Logic Artist Jonas Waever to talk about how the studio began, their first kickstarter project and what’s coming up next for the studio with Clandestine.

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