If you missed Game-Wisdom live this week, here is the recording from the show. I’ve transformed it from a simple recap into an almost second Perceptive Podcast, with guests, discussions and more.

This week, Jamie Madigan joined us to talk about monetization and the psychological pulls of aesthetic items in games. And if you would like to come on live, we are looking for new special guests.

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For this critical thought, I took a look at the works of Hideo Kojima and how his own sense of style is a part of his games.

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The change has been happening for some time, but soon we might see an even more radical shift in how we think of portable gaming. Mobile games for smartphones became the standard for most people years ago, but there has been one holdout that hadn’t yet taken the plunge.

Nintendo, once commanders of the mobile market through the original Game Boy and now the 3DS is finally developing games for mobile devices, and the move comes not a moment too soon.

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This week on the cast, I spoke with Peter Buje from Beta Dwarf about growing the Forced brand and developing and cultivating the community of Forced Showdown.

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