Today’s video looks at the grand strategy genre in terms of its game design, and why it’s one of the hardest genres to explain to new players.

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PP Pavonis

For this week’s cast, I sat down with the lead designer of Pavonis Interactive John Lumpkin to discuss how wanting to make XCOM better lead to the Long War mod, his company: Pavonis Interactive, and the future with Terra Invicta.

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For this talk, Rob and I discussed a recent Polygon piece about whether or not there are too many Indie games on the market today.

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Today’s video looks at the ever tricky topic over separating the art from the artist. Is it possible to do, and at what point does/if the art transcend the creator?

Here is the piece on Eurogamer that started this discussion: https://www.eurogamer.net/articles/2018-10-09-games-really-need-to-fall-out-of-love-with-lovecraft

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