Today’s two part Critical Thought takes a look at personalization and customization. For today, we’re focusing on how personalization can help bring a player into the game. I talked about the major examples and the debate of removing personalization options.

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This week’s Game-Wisdom Live was a low key affair. James was unfortunately sick, which left all hosting duties to me. I have set up a discord server for the next live show and we’ll be hopefully testing it out then.

 

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Today’s Critical Thought turns to Early Access and the disaster of Space Base DF-9. Space Base DF-9 was Double Fine’s attempt at Dwarf Fortress play, but issues with production and managing the project. Today’s video is a lesson on what not to do when on Early Access.

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With the recent announcement of E3 opening up to the public, today’s Critical Thought is about the two major conferences of the Game Industry. I talked about the differences between E3 and GDC, and what it means for a consumer or member of the industry.

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