Subnautica’s Deep Design Mostly Pays Off
"Subnautica has grown since the early days of early access. If you’re looking for a survival game that goes in a different direction, this is one to check out. "
This week on the cast, I spoke with Tikiri Wicks whose team ChillX is trying to fund an elevated take on Tower Defense design with the kickstarter for Defense Task Force.
Multiplayer is one of the most commonly requested features by gamers no matter what the design, genre, or platform. When it works, it can greatly extend the life of a video game, and create fans and consumers for years. However, going all in on multiplayer without understanding the design considerations can easily sink the community.
Spec Ops the Line is our focus this week on Dissecting Design. The only military shooter I’ve seen that goes as far away from pro military as possible. This is not the game for the easily disturbed; especially with the game’s standout moment.
Erik Johnson of the Indie Bros joined me to discuss the challenges and considerations of launching your video game. From discussing dates, to avoiding other titles, and of course the PR side of things, there is a lot that goes into pushing that “sell” button on Steam or on your own digital store.