For today’s video, I talked about Random vs. Fixed pattern enemy design in video games.

Posted By
0

Today’s impromptu video discusses the announcement that Telltale Games is going under. Relevant news piece:http://gamasutra.com/view/news/327085/Telltale_Games_initiates_majority_studio_closure.php

 

Posted By
0

For this cast I spoke with the designer behind King of Dragon Pass and Six Ages David Dunham from A-Sharp. We talked about the company’s history with developing King of Dragon Pass, how the game became a cult hit, and the design of its emergent storytelling.

We then talked about Six Ages and taking the KODP formula and iterating on it.

  • You can find the game currently on IOS with plans for PC and Android releases down the line.
Posted By
0
Loot Box

News continues to grow regarding regulating Loot Boxes and their impact on game design, monetization, and consumer behavior. At this point, we must be in the hundreds as to videos or posts decrying the use of loot boxes.

However, it’s important when studying loot boxes to look at why they’re so popular, and when the line gets crossed into predatory practices.

Read more…

Posted By
0
Return to Top ▲Return to Top ▲