Perceptive Podcast — Space Case
"This week on the perceptive podcast, Brian Rubin from spacegamejunkie.com joined us to discuss Star Citizen, crowd-funding and more."
This week Ken and I were joined by new guest and owner of SpaceGameJunkie.com — Brian Rubin for a very long chat about Star Citizen and what’s been going on lately in the Game Industry.
Today’s post is a special one as it’s about my thoughts on Gamergate and this nightmare that’s been going on for what feels like forever at this point. I’ve already talked about my thoughts on women in the Game Industry and thoughts on using tropes in the past. But today I’m going to lay things out on the table — I don’t support Gamergate.
A few months ago I wrote a post series looking at some classic traps that Indie Game Designers fall in due to their inexperience and lack of understanding of the game market. And apparently there is one more topic that I missed that has managed to kill a game developer’s career before it even really began — not being professional.
Borderlands has been a series that I swing between enjoying and getting frustrated by. The combination of FPS gameplay with RPG progression and loot is one of the best examples of combining player skill with abstraction that I’ve seen. But numerous little issues and confusing game mechanics always chip away at the game for me.
With Borderlands the Presequel, we have a game that tries to be both old and new at the same time and while it’s an okay game on its own, the “sequel” part of its title is a bit misleading.