Implementing Context Sensitive Commands in UI Design
"Context Sensitive controls in UI Design work to reduce the number of commands the player needs to memorize over the course of playing."
This week on the cast, I sat down with Jonathan and Sam of Overflow Games to talk about their first Kickstarter completed game Cornerstone The Song of Tyrim.
I sat down with Jeff and Sam from Skyshine Games last night to talk about the game and the up and coming combat-focused patch. We had a lot of fun driving around the wasteland and nuking everything in sight.
For this next post on important elements of UI design in video games, we come to context sensitive controls. A major part of the turn towards standardization last decade, context sensitive controls are an important part of streamlining a control scheme and make a game easier to play.
No post for today, but I wanted to let you all know that there is another developer liveplay coming. I’m going to be talking to Skyshine Games live Wednesday April 27th at 8 est on the Twitch channel. Be sure to check it out along with the new changes to the game’s design.