Game Industry Myths: part one of who knows
"Today's post looks at three prevailing myths in the game industry and tries to bust them."
Game Journalism is an often hotly debated topic. You have sites trying to appeal to people with click bait articles or using ads to keep themselves afloat and fans wanting unbiased reports. But the problem is that when it comes to talking about the Game Industry, we have two unique markets and it’s very hard to appeal to both.
Having played video games for so many years and now examining the Game Industry itself, I tend to hear some comments over and over again that just aren’t true. For this post, I want to bust a few myths about the industry that both enthusiasts and members of the industry often say.
It’s time for another educational post with today’s subject on achievements and why they have grown so popular. Chances are, if you are a regular reader here or into games to begin with, this post won’t be anything you haven’t heard before. But it’s important to explain concepts for people new to the industry and achievements are definitely a vital topic.
As the Game Industry continues to improve graphics engines on the AAA front, we’re seeing developers strive for either realism or super detail designs similar to movies and other mediums. However, trying to reach that level of realism creates a problem that is similar to the uncanny valley effect and what I like to call loud visual design.