How Punishment Systems Hurt Game Design
"There are always more interesting ways to affect the experience instead of just punishing the player."
I’m doing some feature pieces for Superjump Magazine over on Medium. For this first one, I spoke about how important the core gameplay loop is to your game, and what happens when it goes wrong.
A first look video I made on the game Forager now that it is out of Early Access.
For this cast, returning indie developer Michael Taylor joined me for talking about what it’s like to present your videogame at trade shows. We discussed important tips, things to bring, and more.
Collecting things is one of the most basic impulses we have in all walks of life. Collecting stickers, stamps, videogames, and many more. Game designers have used that allure to keep players invested in getting that special “100% completion” mark on their games. Despite how simple this addiction can be, it’s still hard for designers to come up with meaningful ways to get us to waste our time.