What Steam Direct Means for the Future of Indies
"The Impact of Steam Direct is poised to upset what it means to get onto the platform for Indie developers."
Today’s two part Critical Thought takes a look at personalization and customization. For today, we’re focusing on how personalization can help bring a player into the game. I talked about the major examples and the debate of removing personalization options.
This week’s Game-Wisdom Live was a low key affair. James was unfortunately sick, which left all hosting duties to me. I have set up a discord server for the next live show and we’ll be hopefully testing it out then.
Today’s Critical Thought turns to Early Access and the disaster of Space Base DF-9. Space Base DF-9 was Double Fine’s attempt at Dwarf Fortress play, but issues with production and managing the project. Today’s video is a lesson on what not to do when on Early Access.
With the recent announcement of E3 opening up to the public, today’s Critical Thought is about the two major conferences of the Game Industry. I talked about the differences between E3 and GDC, and what it means for a consumer or member of the industry.