The #1 Way to Fail as a Game Developer
"Game Design may be an art, but running a game studio is a business."
In the past we’ve talked about all manner of tutorial design and philosophy on Game-Wisdom. Such as: The elements of a good video game tutorial, how to structure it and so on. For today, we’re going to set all that aside and talk about one simple fact that many indie developers still haven’t grasped: Every game needs a tutorial.
This Friday at 5 pm on the YouTube channel, I’ll be talking to Game Economist Ramin Shokrizade on the topics of loot box design, gacha, and the differences between p2w and f2p.
The Mummy remake earlier in 2017 came and went pretty fast for moviegoers. I’m sure if it did well enough we would have seen a full AAA game based on the movie. Instead, Wayforward was handed part of the license to create a metroidvania. While the game fortunately isn’t as bad as the movie, it’s just as forgettable.
Encase you haven’t been following the YouTube channel, I decided to make some of the new services I offer official. You’ll find below videos discussing what I can offer for live presentations and my new game design advisory services.