Managing Competitive Meta-Game Design with 5 Easy Tips
"Typically speaking, competitive players want a game that offers variety, but consistency."
Zombasite is the latest ARPG from Indie studio Soldak Entertainment. They’ve been making a name for themselves with dynamic worlds and procedurally generated situations to keep the player guessing. Zombasite is not only their first early-access game, but the first game to be released on Steam at launch day. Unfortunately, Zombasite is as unfocused as the zombie horde that’s coming to get you.
Recently it was revealed that not only is there going to be a new Injustice game, but the developers are going big with meta-game progression for all the fighters. This turn of events is surprising, because the last game to do it (Street Fighter X Tekken) did not win over the competitive crowd and E-Sports market.
Adding in content that changes the game is very tricky for games aimed at competitive-level players, and there are several factors to keep track of.
We still need to hit that first monthly goal for the Patreon campaign, so I decided to sweeten the pot. If we can hit the first goal, it will allow me to extend my coverage to the Playstation 4. That means more videos, streams, spotlights and more.
This week on the cast, James and I spoke with writer and Youtuber Stefan Eremia of the channel Compete Nonsense to talk about how Youtube has impacted the Game Industry.