Today’s video looks at playability when it comes to improving a game’s design examples of both good and bad in popular games.

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The recent discussions surrounding Pokemon Sword and Shield and my own thoughts on Anno 1800 frame today’s discussion on developing multi-year franchises and what does it mean to keep adding content to sequels.

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pp loot 2

In this cast, I spoke with returning guest and Game Economist Ramin Shokrizade about the recent proposed bill to regulate loot boxes and what it could mean for game developers. Read more…

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void bastards (2)

Void Bastards is the latest game from developer Blue Manchu and on paper should be everything I love — a FPS rogue-like where you fight and explore derelicts for survival. Unfortunately, it instead presents itself one of the hardest games for me to review, not because I love or hate it, but because I just like it.

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