Graphics vs. Aesthetics and Nintendo’s Ace in the Hole
"Aesthetic focused art styles may be more work than focusing purely on graphics, but they provide a way for developers to stand with AAA developers who focus on pure graphics power."
This week I was joined by Julia Keren-Detar from Untame Games to discuss the work on their upcoming puzzle game Mushroom 11 and the challenges of mobile and PC development.
Video games are obviously visually focused and companies spend millions of dollars making the best looking games possible. It’s why engines like Unreal and Crytek are sought after by developers with the budget to have them in their titles.
But there is another side of making a game that looks good and that’s getting the aesthetics right and is something that Indie developers and Nintendo continue to do.
I am reaching back with this one. Following the success of Zelda on the NES, Nintendo experimented with other games in the action adventure vein and as a result we got Startropics. When it comes to sequels not living up to their predecessors, Startropics is a perfect example — featuring both improved and worse gameplay.
Up next we turn to another Xbox 360 series that had an amazing first game in the form of Crackdown which brought sandbox style open world gameplay to the 360. The first game did so well that the series seemed like a slam dunk, however a new developer and redesigned turned it into one of the worst games on the market.