The One and Done Thrill of Ironman Game Design
"Just saying that you're not going to use saves doesn't remove them; you're just choosing to ignore the mechanic. But when the designer throws down the gauntlet and challenges you, that's different."
When it comes to playing challenging games, gamers can be a touch masochistic. And the best example of our love of pain can be seen with ironman or hardcore mode. As I talked about with player progression and game design, you don’t want the player to feel like they are wasting time or going backwards. However ironman mode is the complete opposite and exception to that rule.
With my continued failed attempts at getting into Hearthstone, I feel myself getting tired of it. But thinking about it more, I’ve come to realized that I’m just not a fan of Free to Play games or free to play design philosophy as it goes against one of my main attitudes as a gamer.
Abyss Odyssey is the latest game from Ace Team, the makers of the insane Zeno Clash and Rock of Ages. The developers continue their streak of original games with an attempt at combining rogue-lite design with fighting games. The experience is different but there is a certain lack of polish that keeps the game at the moment only skin deep.
This week Ken and I were joined by a new guest, fan of the site James Ellerby as we talked about news this week, games we’ve played and we let James pick our final topic.