Examining the DLC Structure and Debate of Payday 2
"DLC focused titles are still relatively new to the Game Industry and it can be tricky to make a profit while retaining the goodwill of your consumer base."
This part of my Darkest Dungeon run I think really showcases the change in the difficulty as you get higher up with your characters and hamlet. With fully upgraded characters and trinkets, I blazed through the hag and swine king fights using my A-Squad.
Last week, I took Overkill Software to task for how they’ve been handling the hype train marketing event for Payday 2 but since I am a fan of the game I wanted to throw them a bone and talk about what has been a common criticism of their development — DLC.
Payday 2′s post release support has grown over the last two years and has led to some confusion and a lot of fans complaining about how much content is released behind pay walls. DLC is a tricky subject and one that Overkill has been trying to take full advantage of.
In this part, I begin to get over the hump of the early game and start building up the A-Team to kick some ass. I also started to get very cocky with how I approached the quests and this paid off but apparently the narrator was onto something about being over confident.
This has been a great time for my inner child– Last week the kickstarter for a true sequel to Toejam and Earl was launched and I was just informed that another classic game is trying the kickstarter route. Zoombinis is a modern remake of The Logical Journey of the Zoombinis and is something that everyone needs to know about as in my opinion it is one of the best examples of combining edutainment with game design.