Game Industry Myths: Women and the Game Industry
"I'm surprised and yet not so much at the idea that people are still holding onto these prejudices and conspiracy theories regarding women in the Game Industry."
Narrative focused games have become very popular over the last decade with some notable examples being Telltale’s The Walking Dead, Gone Home and also the resurgence of the adventure genre. But while these games are big on story, they are often very light on content and brings up the debate of pricing a story as opposed to gameplay.
2014 seems to be the year of the growing discussion of women and misogyny in the Game Industry. And between the recent scandal and the continuing amount of hatred thrown at Anita Sarkessian and other personalities, it doesn’t look like things are quieting down anytime soon as many people felt that last week was one of the worse the Game Industry had in terms of these issues.
This gives me the opportunity to do another Game Industry myths post sooner rather than later, focusing on the myths surrounding some of these controversies.
This week, Ken and I were joined by returning guest Charles Amis from Artizens. Continuing my topic from last week, we talked about the recent debate on sales and followed that talking about art design.
Recently I’ve been looking at two games that were designed as a remembrance of old school games: Volgarr the Viking and 1001 Spikes. From graphics to gameplay, these titles look like they could have been released in the mid 80s- early 90s. The allure of old school game design is something that we hear from a lot of developers and gamers and is even used as a tagline for some games. But having grown up playing these “old school” titles is old school design really a good thing?