With the rise of computers and the Internet in the 90s, many education and edutainment programs were created to help people learn to type. One of the more famous brands was “Mavis Beacon Teaches Typing“, which provided mini games and lessons designed to help people learn to type. While I can’t say anything bad about the program, it turns out that zombies made the best teachers for me.

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As someone who has been playing video games for over 20 years, I had a chance to witness the first great console war following the return of the game industry: Sega vs. Nintendo. Both companies have had their share of successes and failures, but in the end it was Sega that dropped out of the console race.

You can learn a lot from someone’s losses compared to their victories and Sega is no exception. In fact, some of Sega’s major blunders are perfect lessons in what not to do, and have been followed by the other members of the industry.

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This week on The Escapist, the Jimquisition took a look at Mario and Nintendo and broke down one of the biggest criticisms behind Nintendo: That while Nintendo makes good games, they don’t make as many creatively different games as before.

The video focused specifically on the Mario franchise and the sameness that has become a part of it. Now, sameness does not equal bad. No one can say that mechanically, any of the Mario platformer games are poorly designed, as Nintendo has spent years refining said mechanics. But, when we examine where Nintendo’s genres have grown, that’s one area where they have faltered on.

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Rare has lately had some hard times. In the 90s they were the studio behind the Donkey Kong Country series and Golden Eye on the N64. After being bought by Microsoft in 2002, the company has not had too many commercial successes. This is a shame as following their bought out, Rare released two of their best games in my opinion.

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