With the upcoming release of X-Com Enemy Unknown, I started thinking about the original and what made it such a great game. While I was writing up a retrospective piece on the original X-Com I noticed one element that X-Com did that only a few games have managed to copied: it made failure part of the experience.

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One of the surprise hits from the last decade would be Borderlands. Combining the fast paced insanity of a FPS, with the character and loot development of an ARPG made Borderlands a break out success. Now with Borderlands 2, the question is if Gearbox was able to score another home run. After touring through Pandora yet again while it’s not a grand slam, it’s still a solid entry.

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sigma star saga

When it comes to RPGs, some of my favorite ones are those that strayed from the norm: Xenoblade Chronicles, Shin Megami Tensei and an upcoming one hit wonder post. With Sigma Star Saga, it is truly a shame that it didn’t do better due to how far out the designers went. The problem in a nut shell is that we have a game that was almost awesome on every level, except for one adherence to old school design that sunk it.

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kickstarter

With the big name successes on Kickstarter of companies like Doublefine and Uber Entertainment, it can be easy to forget the smaller projects that have had success. Today’s game: Faster Than Light or FTL is one of those titles: Making over 2000% of what they needed to fund the game. With the game finally out we can see if that money was worth it.

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