When I first started posting a few years back, one of my first posts was on the subject of maintaining balance in free to play games. In which the developer makes the bulk of their money through monetization. Since then, both the rise of the free to play and social game market exploded onto the scene.
As someone who is both a gamer and familiar with design I’ve always had to straddle the line between thinking as someone who plays games, and as someone who wants to make them. On one hand, coming up with ways to make people spend more money isn’t exactly my favorite past time, but on the other hand, a game without any profit is a bankrupt waiting to happen.
This presents us with the topic of the day: Where is the line between getting money from your game vs. forcing people to spend it?
A friend of mine who is a local designer has a kickstarter up for a game idea that he has been working on. He wants to create a different take on the RoboTron, in which each time the player attacks the player is drained of health.
He’s looking for enough money to finish development as he’s almost finished. It’s great to see more local developers working on labor of love projects and I hope he gets the funding. You can find his kickstarter page here.
It’s a safe bet to say that if you’re reading this, that chances are you know about the game Portal. The lead designer behind Portal: Kim Swift left Valve to join Airtight Games and became the director for Quantum Conundrum. Given the physics based puzzles and wacky lab setting; you could say that Quantum Conundrum bares similarities to Portal. But with some different design philosophies, in some ways it feels like Portal’s evil twin.
Fans of large scale RTS games like yours truly, have been neglected somewhat with the rise of micro heavy strategy titles. But a recent kickstarter is trying to change that around with Planetary Annihilation. From Uber Entertainment: the makers of Monday Night Combat and a team that has worked on titles like Total Annihilation and Supreme Commander.
They want to create one of the largest scale RTS games I’ve seen yet: allowing players to fight on planets, moons and asteroids, all on the same huge map. Their kickstarter has about 2 days left and they have already got enough to fund the game and are now looking to complete some stretch goals. The one that has everyone excited is their latest: to add a Meta game “take over a galaxy” mode for both single and multiplayer.
As of right now they need less then 200k for this and they still have one unannounced stretch goal. If you haven’t heard of this yet and like titles such as Total Annihilation or Supreme Commander, definitely check out their kickstarter page as time is growing short.