The King’s Bounty series has been a favorite of mine over the last few years — Combining RPG and tactical gameplay into one title giving the series a unique feel. With the release of King’s Bounty: Warriors of the North, we are up to the third in the series
However, with this latest game, the series flaws have become more apparent, along with the age of the design.
We’re in the bottom half now and that means the games are only going to get better. For #4 we have an amazing title whose gameplay is just as fascinating as how it was funded.
MOBAs or Multiplayer Online Battle Arenas have grown in popularity in recent years. The success of League of Legends was an excellent combination of micro transaction use, meta-game content and very deep gameplay. And with its success, we’ve seen more games sprout up including Valve’s own DOTA 2 in an attempt to capture the fan base.
While basing games on LoL’s style is great, the problem with LoL is that the game has a very high learning curve and a community with a low tolerance towards newcomers. With Awesomenauts by Romino Games, they wanted to create a game with similar depth to other MOBAs, without the high learning curve. And they succeeded… for the most part.
This past week was the release of the much anticipated title – Ni No Kuni: Wraith of the White Witch. A rare partnership between the famous Studio Ghibli and famed RPG developer: Level 5. To add to the fan fare, the game offered a special edition pack featuring a bunch of goodies. The special edition was so limited that first round pre-orders had a limited launch window last August and US audiences could only get it from Namco’s store.
However joy quickly turned to anger that could have a major affect on Ni No Kuni’s US release thanks to poor customer service between a publisher and their distributor. That yours truly among many, many fans got to experience