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This week we sat down with lead designer of Artizens: Charles Amis to talk more about how Artizens came about.  Charles also shared his strategies for starting an Indie kickstarter and is definitely worth a listen for people interested in crowd funding.

Since we didn’t exactly cover news or games we played this week, here are the links to the Artizens site and their kickstarter page if you want to reference it while we talked about kickstarters.

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When it comes to older franchises that have fallen on hard times, Sonic the Hedgehog has been at the top of the list for awhile. Since the Dreamcast era, the series has been more miss than hit. With Sonic & All Stars Racing: Transformed, this isn’t the first time that Sonic has taken to racing.

With past attempts such as Sonic R and the hover board racer, failing to connect. This along with the Sonic brand are normally the one-two punch to keep consumers away, which is a shame as this may be one of the better Sonic games to come out in some time.

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When we talk about choices in video games, for the longest time we referred to them as strategic or tactical options. The only games that gave players more personal choices were RPGs, but even then your actual input in the game was limited. But in 2000, we saw the release of Deus Ex and one of the few games to really give the player freedom in choice.

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It’s rare in the game industry for us to see team ups outside of a studio, and the last time that I can think of one would be Chrono Trigger. Meaning that I probably won’t see my dream team of Warren Spector, Hideo Kojima and Tomonobu Itagaki happen.

With Ni No Kuni, we have the team up between veteran JRPG developer: Level 5 and the famed Studio Ghibli and while there is definitely magic in the air, not all of it is good.

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