Good character design in a horror game can be just as important as the monsters coming after the player. Over the years we’ve moved from regular people to supposed one-man armies making it harder to feel scared.
But today’s spotlight for the kickstarter: Among the Sleep, looks to take things back in terms of character design with one of the most vulnerable characters yet — a two year old child.
Last week came more controversy and a talk about sexism in the game industry courtesy of Vanillaware’s upcoming game: Dragon’s Crown. Like Vanillaware’s previous titles, Dragon’s Crown has a very unique art style for its characters: this time featuring extremely exaggerated designs for everyone.
For example: A very busty sorceress and anatomically impossible amazon. After an article on Kotaku followed by a kneejerk reaction by the game’s art director: George Kamitani, the argument over Dragon Crown’s sexism has grown. Following Vanillaware’s style over the years and looking at the other character designs; I felt that Dragon’s Crown was a partial step in the right direction at first … but still on the wrong side of the line.
We invited Arcen Game’s lead game designer: Chris Park back to the cast this week. As we talked about Shattered Haven, a brief talk about procedurally generated game design and what’s going on at Arcen.
Chris also went into detail about Arcen’s newest project: Skyward Collapse which sounds like one of the most out-there strategy game ideas I’ve heard yet. He also talked about their second game being worked on: Exodus of the Machine.
The term: “white whale” is commonly described as someone’s insurmountable challenge: Something that we can’t conquer, but can’t stop trying. For me, my current video game white whale is the title: SpaceChem.
A little over two years old, and I just reached the fourth planet. SpaceChem was a brilliantly designed puzzle game that I simultaneously love and hate.