Looking at Japanese game design there is a huge variety of games: From the dark Shin Megami Tensei series to the insane Elite Beat Agents and the many games that we never see in the US. There is no such thing as a definitive game from Japan as the designs vary so immensely.
And today’s game is one such title: the absolutely ridiculous world of Katamari Damacy.
This week on the cast, Ken couldn’t make it but I was joined by owner and lead designer of Cryptic Comet: Vic Davis. We talked about how he started in game development, the perils of an Indie designer and some titles that we have both been playing.
We also talked about the design behind Armageddon Empires, Solium Infernum and his upcoming title: Occult Chronicles.
After last week’s issue with the audio I kept things on the louder end and I’m curious to hear what everyone thinks. If the voices were too loud I can normalize it on my end and make it a little quieter. Sadly at the very end of the cast, apparently the Elder Gods wanted Vic to leave and drew a death card for his hard drive and I was unable to get him back, leaving the end of the cast a bit disjointed.
In the past I’ve talked about my love of the Shin Megami Tensei series and Nocturne as the game that brought me back into the JRPG genre. But SMT games don’t come out too often and I needed to find other RPGs to past the time.
And what I found was an excellent RPG series that came and went with little fanfare.
If there is one ongoing criticism of Nintendo, it would have to be their resistance to developing new properties. Over the decades they have built up a core stable of characters and IPs that they tend to keep developing games for.
But when they do decide to try something new, more often than not it is usually when we see the best from the house of Mario: From Luigi’s Mansion, SuperMario Galaxy and today’s game — Pikmin.