The 2D platformer genre is one of the purest when it comes to game difficulty thanks to a complete reliance on player skill above all else and in return the genre features a huge variety of difficulty. From simple casual titles, to Super Meat Boy and I Wanna Be The Guy.
With Giana Sisters, people complained that the difficulty of the game was over the top, but having played it, the difficulty wasn’t the problem for me.
One of the basic fundamental conditions of a game is that there must be win and lose conditions. Failure is something that we all strive to avoid yet it is a necessary part of both game design and life.
However, different game designs have different types of failure that can affect just how frustrating it is and the chance that people will keep playing.
One of the best aspects of crowd-funding is giving gamers a chance to play genres and designs that would be overlooked by the major publishers for a variety of reasons. It could be from the setting, to the genre or even the gameplay.
This week, Ken and I talked with Bobby King from Farsight Studios: The lead designer for The Pinball Arcade and VP of product development.
We discussed the challenges of developing The Pinball Arcade — from physics, to the licensing and the recent T2 Kickstarter. We also talked about the future of The Pinball Arcade and what Farsight has in store for fans and the coming Steam version.