Shin Megami Tensei has been one of my favorite series thanks to its higher difficulty curve and unique stories. And with Shin Megami Tensei 4 marks several major milestones for the series, most important of all: the first new SMT game on the 3DS.
There is a lot riding on the game to win new fans and bring the old to the 3ds and Shin Megami Tensei 4 is a great RPG with a few missteps.
Today’s spotlight is a bit different from my usual pieces as it is for a book. Collecting For Dragon’s Lair and Space Ace is as complete a collection as possible on the various versions, artwork and paraphernalia associated with the classic series from Rick Dyer and Don Bluth. While the series may not be huge in the public eye today, there is still a lot of love for Dirk.
Back in November of last year, Game-Wisdom had its first guest post from veteran game designer and city-builder genre expert: Chris Beatrice. Before and after that post we talked about design via email and there was one topic I found interesting: How he saw shades of the city builder genre in social games like Farmville.
At first I disagreed with him, but as I thought about it and saw the development of other social games, I could see a pattern of translating complex design into social games.
The Walking Dead by Telltale Games was one of the best written games I’ve played in a long time and was universally praised. With season two still a ways off, Telltale decided to throw us a bone with a new side story between season one and two.
400 Days may not completely capture the magic of season one, but it sure made the wait for season two all the more harder.