This week on the Perceptive Podcast, I welcomed David Goldfarb: the game director on Payday 2 from Overkill Software. We talked about how Payday 2 came together — from crime.net, to the skill trees and weapon mods.
When it comes to sequels in the game industry, there are normally two types: The ones that slightly improve on the first one and the ones that go big and do everything they can to blow the first game out of the water. Today’s game definitely falls into the latter with one of the most bombastic sequels to a game.
With Saint’s Row four released, I started to think about some of my favorite open world games which is a bit different as I’m not a huge fan of the open world genre. And yes, that includes Saint’s Row the Third that didn’t do much for me.
To make me interested in an open world game, the moment to moment gameplay has to be spot on, which we’ll talk about over the next five days starting with everyone’s favorite Dark Crusader.
Over the weekend, thanks to a sale I was finally able to play the latest Mortal Kombat. I’ve wanted to play it for two reasons: It was declared the best game in the series by many people and reports that the designers redesigned the entire combat system to be simplified.
Having played it, I was dismayed to find how much I did not like the new combat system and the reason has to do with how complex they ended up making a simplified control scheme.